RobloxTurn-based RPGRoguelike

Pixel Lineage Wiki

Choose a hero. Time each turn. Build a lineage that lasts.

Pixel Lineage is a fast turn-based roguelike RPG on Roblox. Create a class-based hero, travel branching adventure paths alone or with a party, and use timing prompts to attack and defend. This wiki explains the decisions behind classes, gear, pets and permanent progression so you can plan the next run.

Release date
Sep 25, 2026
Visits
526,013
Rating
97.54% (5,920 up / 149 down)
Watch the opening choicesA six-minute overview of classes, races, codes, pets and upgrades. Use the written guides for the rules behind each decision.6:12
Game type
Turn-based RPG / Roguelike
Max players
50
Supported devices
PC
Genres
RPG, Turn-based RPG, Roguelike
Last verified
Oct 9, 2026

Independent fan guide. Roblox and Pixel Lineage belong to their respective owners.

Start here

Pixel Lineage Beginner Guide for Your First Adventure

Learn one complete adventure loop before spending heavily on a build. Your hero has three lives, so a difficult fight costs more than a slow clear. Prepare at the castle, then use the opening road to practice timing and path choices.

First milestone Complete an opening adventure, return with useful loot and identify the next castle service you actually need.

Already created a hero?Begin at the step that matches your current progress; extra spins are not required to learn combat.

  1. Choose a base class you can repeat

    At hero creation

    • Pick one of the six base classes. Warrior gives a forgiving opening; Bard offers recovery, while Archer supplies direct offense.
    • Read the rolled race and talent before spending extra spins. An ordinary useful passive can support your early run.
  2. Collect rewards and choose a road

    Before leaving the castle

    • Join the official community if needed, then use the Merchant’s REDEEM CODES option. Check your inventory afterwards.
    • Use SET OUT at the gate. Learn your own turns in Solo, or host or join a party of up to four.
  3. Learn one safe turn at a time

    During the opening fights

    • Watch attack and defense prompts. Check Energy and cooldown before selecting a skill; use another action when it cannot fire.
    • Read the three path cards between floors. Choose Camp when recovery matters and discuss the party vote before a harder encounter.
  4. Turn the clear into a next step

    Back at the castle

    • Inspect loot for class fit and an active armor set. A rarer item is not automatically better.
    • Repair the Blacksmith for 150 gold when you need crafting or honing. Protect money for your next useful service.
Keep the loop manageable

Battle losses consume a hero life. Learn the route and timing on Normal before making a run harder solely for the reward multiplier.

Follow the full beginner route
Free rewards

Current Pixel Lineage Codes

These three reward bundles are a preview of the current Codes page. Claim the ones that match your next goal: repair money, race or talent spins, and consumables are useful at different stages. Rewards are once per account, so switching heroes does not create another claim.

Open all current codes
3 codesChecked Open the Codes hub for the complete current list.
LEGENDS
2,500 gold + 100 Knowledge5 potions, 5 race + 5 talent spins3 Sunforged + 3 Violet whetstones

A larger repair and upgrade bundle. Reported expiry: October 31, 2026.

GoldSpinsWhetstones
TORMENT
1,000 gold + 100 Knowledge3 potions, 8 race + 8 talent spins

Useful when you want more build choices. Reported expiry: October 31, 2026.

GoldSpins
SLOOTH
500 gold + 75 Knowledge3 potions + 3 talent spins

The earlier expiry makes this worth checking first: October 11, 2026.

Earlier expiry

A code did not redeem?

Check group membership, expiry and whether this account already claimed it. Repeatedly pasting a used string will not create a new reward.

Diagnose the returned message
Editorial class comparison

Pixel Lineage Tier List for Base Classes on Beginner Solo Runs

Warrior is our comfortable starting choice for solo survival. Bard and Archer offer approachable alternatives; other classes ask more from timing or resource planning. These grades compare base-class openings before permanent evolutions change the build.

Editorial rankingFewer costly early mistakes

For a first solo Normal adventure, we prioritize survival, recovery and a clear turn plan. A lower grade can still suit your preferred play style.

  • Survival tools
  • Recovery options
  • Energy demands
  • Timing complexity
TierBase classDistinctive toolsWhen to choose it
S
WarriorDefensive opening
Distinctive tools
  • Reinforced adds 50% Defense against the first direct hit; Shoulder Bash offers control.
When to choose it

Choose it while learning defense timing; use Taunt only when you can safely receive the redirected attacks.

A
BardRecovery support
Distinctive tools
  • Mending Melody supplies healing, and Encore refunds one Energy when you heal.
When to choose it

Choose it when recoverable chip damage ends your runs; heal early enough that you survive the next hostile turn.

A
ArcherDirect ranged offense
Distinctive tools
  • Power Shot ignores 30% Defense with a simple one-Energy attack plan.
When to choose it

Choose it for straightforward offense; if health keeps falling, improve defense decisions instead of expecting damage skills to heal.

B
FistFocused physical damage
Distinctive tools
  • Flurry rolls four hits separately; Iron Fists strengthens unarmed and Fist moves.
When to choose it

Keep it if repeated-hit timing feels comfortable; favor gear that supports its actual physical moves.

B
MageSpell planning
Distinctive tools
  • Scroll spells offer tactical options, but Guard costs Energy and base health is low.
When to choose it

Choose it when you enjoy saving for spells; budget the next defensive turn before spending your full reserve.

C
ThiefCrit-focused offense
Distinctive tools
  • Dagger skills favor critical-hit offense over built-in recovery.
When to choose it

Choose it when dagger timing appeals; if recovery repeatedly blocks progress, compare a healing option before investing in a branch.

Grades describe this early solo goal; they do not predict endgame damage or party performance.

Permanent class progression

Pixel Lineage Heroes: How to Choose a Super Branch

Choose a Super for the turns you want to repeat, then commit at the Dungeon Trainer Shrine. Each base class has three branches, and the choice is permanent for that hero. Compare its current moves before planning around a later Ultra.

From a class role to a committed branch

  1. 1

    Reach the Dungeon Trainer Shrine

    Read the Dungeon Act 2 path cards for the Trainer. If the card has not appeared, continue that adventure rather than searching castle buildings. Tell a party about your class goal before its path vote.

    You are in the right placeThe Trainer offers your base class’s branches.
  2. 2

    Compare only your three valid branches

    Warrior: Berserk, Sentinel or Greatsword. Thief: Rogue, Assassin or Beast Tamer. Mage: Cleric, Hexer or Summoner. Fist: Monk, Brawler or Oni. Bard: Minstrel, Siren or Pianist. Archer: Ranger, Deadeye or Corsair. Compare your three valid kits; another class’s branch is unavailable to this hero.

    A narrowed choiceYou can explain how the selected moves serve your preferred role.
  3. 3

    Account for the skill unlock schedule

    The first Super move arrives immediately, the second at level 10 and the third at level 14. Compare the immediate move with your Energy plan: a later skill cannot solve a fight before it unlocks. Accept the permanent choice only when the opening tool also fits.

    An informed commitmentYou know which benefits work now and which need more levels.
  4. 4

    Check the matching Ultra before a long investment

    Each Super has a matching Ultra. Its Sigil awakens the branch; corresponding Tomes teach later Ultra moves. If a particular Ultra is your goal, confirm its matching Super before committing. A Sigil from a different branch does not support that plan.

    A consistent long-term pathYour Super and intended Ultra follow one consistent branch.
Turn diagnosis

Pixel Lineage Combat: Why Your Skill Is Unavailable

Check Energy cost and cooldown separately. Pixel Lineage starts battles with one Energy and adds one each round. An expensive move can be blocked while its cooldown is clear; extra Energy cannot clear a cooldown. Choose an action that addresses the actual shortage.

The move is ready, but Energy is too low

The skill has no remaining cooldown, but your reserve is below its cost after spending on cheaper actions.

What to checkOrdinary income adds one Energy per round. Meditate adds one by using your turn. Increasing maximum Energy does not increase this ordinary income.

Choose whether the extra point is worth a turn
Meditate if you can survive without Guard. If the next hit is dangerous, defend and wait for round income instead. Compare the new reserve with the cost next turn; having a larger cap does not mean the reserve is filled.

You have Energy, but the move is still cooling down

Your reserve covers the cost, but the move still shows a cooldown after its previous use.

What to checkCooldown is a separate limit. Another action advances combat while letting you retain Energy for the next available use.

Use the waiting turn deliberately
Choose Attack, another skill or Guard for the incoming threat. Recheck cooldown next turn, then Energy: another skill or Mage Guard may have spent the planned reserve.

Your Mage can no longer afford Guard

After an expensive spell, your Mage cannot use the defensive action or receives a smaller barrier than expected.

What to checkMage Guard costs one Energy and scales its barrier with held Energy. Meditate supplies a point but does not also perform Guard.

Budget the defense before the spell
Budget defense before casting. Keep Energy for a dangerous hostile turn. If refilling is unsafe, use a cheaper action and rebuild over rounds. Check spell and defense costs together.
Risk and completed rewards

Pixel Lineage Adventures: When to Choose Hard or Nightmare

Raise difficulty when your party finishes the land consistently with health and useful actions remaining. Hard and Nightmare increase rewards and enemy pressure. Compare completed runs: a larger multiplier does not guarantee a better return for a hero that repeatedly falls before the boss.

The difficulty changes you are accepting

Normal
HP 1× · Power 1× · Rewards 1×
Hard
HP 1.25× · Power 1.18× · Rewards 1.8×
Nightmare
HP 1.4× · Power 1.25× · Rewards 2.8×
Read before departureHigher difficulties also demand tougher defense timing. Judge survival through the boss, not only the first floor.

From a stable Normal clear to a Hard attempt

Stay on Normal when
Recovery still drives the route
If Camp healing repeatedly rescues the run, improve defensive timing first. Extra enemy power makes the same recovery problem more expensive.
The boss regularly ends the run
If the boss regularly wins, check equipment fit and your turn plan on Normal. An opening victory does not establish a full clear.
Try Hard when
The whole road is comfortable
After reliable Normal clears, compare Hard on the same land. Watch remaining health, potion use and whether waiting out cooldowns is safe.
You can explain a failed attempt
If the harder attempt fails, identify timing, health or action costs as the cause. Improve that weakness on Normal before another attempt.
A useful comparisonDecide whether the added pressure is worth the larger completed reward.

From Hard to the more demanding Nightmare road

Keep the known clear
A thin survival margin
Keep Hard when clears already spend most recovery supplies or rely on unusually forgiving paths. Nightmare’s added durability extends exposure to enemy turns.
Raise difficulty deliberately
A prepared party or build
Try Nightmare when the party handles tougher prompts and still covers recovery. Agree on roles and path choices before departure; one rushed choice affects the shared road.
Protect the hero’s livesA battle loss consumes a hero life. Use that outcome to choose the next setting.
Two upgrade situations

Pixel Lineage Gear: When to Stop Honing a Useful Piece

Hone pieces that earn their slot, then stop when the next attempt threatens a more useful goal. FORGE requires gold and a matching-rarity whetstone. Each level adds 8% stats up to +10; success falls at higher levels, and failed attempts from +5 can downgrade the piece.

Your useful piece is still at a low honing level

Your class-compatible piece improves the road. Compare another hone with the castle service competing for that gold.

Early success chances
The first success chances are 95%, 90%, 80% and 70%. A high chance still permits failure.
Check the whole piece
Check class attunement, a full armor set and any Power before judging only rarity or plus level.
  • Read the displayed price and check the matching stone. Protect gold for a needed repair; the calculator counts same-cost attempts above that reserve.
  • Check the result, remaining gold and stones. Continue only while the piece still serves your build.

The piece has reached the downgrade-risk range

From +5, a failed attempt has a 50% chance to lower the piece one level. That loss can disrupt a reliable clear.

Later success chances
Later success chances are 60%, 50%, 42%, 34%, 27% and 20%. A fixed budget does not guarantee +10.
Gold is only one limit
Matching whetstones are also consumed. Check stone stock separately from affordable gold attempts.
  • Keep the level if a downgrade would disrupt your clear. Accept further risk only when the equipment loss and material cost are manageable.
  • Set a limit beforehand. Reassess a changed level or price; protect repair money rather than chase an earlier loss.
Companion progression

Pixel Lineage Pets: How to Match a Fusion Pair

Match two pets by family and rarity. Exact species can differ, but unrelated families or different rarity tiers do not form the required pair. Before fusing, decide whether the higher tier offers a useful level ceiling, ability slot or later progression goal.

Check the pair, then the result

  1. 1

    Read the family on both pets

    Compare the eight family labels: Canine, Feline, Avian, Reptile, Aquatic, Spooky, Woodland and Automaton. Species can differ within one family; appearance alone does not establish a match.

    A valid family matchBoth pets show the same family.
  2. 2

    Match the current rarity tier

    Both inputs need the same rarity, and fusion advances the pair to the next tier. A higher-rarity pet is not a replacement for the missing partner of a lower-rarity pet. Keep unmatched spares until another valid pair exists.

    A pair with a clear destinationYou can name the shared input tier and the intended next tier.
  3. 3

    Compare the tier’s actual progression benefit

    Level caps rise through 30, 50, 70, 90 and 100; ability slots progress through one, two, two, three and three. A higher tier therefore does not always add an immediate slot. Legendary and Divine pets are fusion-only, making matched spares useful for those later goals.

    A specific upgrade reasonThe next tier serves a specific cap, slot or future-fusion goal.
  4. 4

    Keep the finished companion in a usable role

    Only one pet is equipped. It is invulnerable, bites during battle and gains charge toward its special action. Compare its contribution to your hero before choosing it solely for rarity. Battle wins and feeding spare gear or materials support leveling.

    A companion you will useThe equipped companion has a build role and a leveling plan.
More player questions

Pixel Lineage Castle and Progression Questions

Do I need to pay to join a guild?

The 1,000-gold cost is for founding a guild. Joining uses an invitation from a leader or officer at the Guild Hall. Guild membership then opens shared activities; creating a guild and joining an existing one are different decisions.

What happens when I lose an Arena duel?

Arena unlocks at level 20 and uses an AI-controlled opponent. A loss affects rating rather than consuming a hero life. The mode has its own normalized build rules, so its results should not be treated as a direct test of your adventure difficulty.

Do Hall of Lineage ranks survive a hero’s death?

Yes. Hall of Lineage upgrades are permanent account progression bought with Valor and gold. They raise core stats and apply beyond the current hero. That persistence is different from the hero’s three-life limit and from a permanent class choice on one hero.

Does joining an oath immediately grant its full listed power?

No. Oath progression and awakening are separate. The full awakened power arrives at rank 3, so compare the current rank’s benefit before expecting the complete effect. Use the oath guide when deciding where to invest Knowledge.