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Pixel Lineage: Ultra Classes and Matching Super Branches

Last updated 2026-10-09Unofficial player article

Match eighteen Super branches to their Ultra forms, see the skill sequence, and understand the awakening bonus and later Tome unlocks.


Every Pixel Lineage Super branch has a matching Ultra class. Awakening adds 25% Attack, Magic and maximum HP while keeping your Super moves, so the Ultra roster continues a build you already chose instead of offering eighteen interchangeable destinations.

This gameplay video shows the interface and turn-based rhythm that the following choices use.

Pixel Lineage: Ultra Classes GuideThis gameplay video shows the interface and turn-based rhythm that the following choices use.

Match the Ultra to its Super branch

Use the left column to identify your existing Super. The rightmost column lists the Ultra skills in their sequence; it is a kit directory, not a damage ranking or a list of guaranteed drops.

Super-to-Ultra evolution directory
Existing SuperUltra formUltra skills I, II and III
BerserkBloodreaverRed Apocalypse; Executioner’s Moon; Crimson Frenzy
SentinelAegisJudgment Wall; Bastion of Heaven; Heaven’s Lance
GreatswordWorldcleaverSky Splitter; Horizon Break; Titan’s Rampart
RogueShadowbrokerThousand Traps; Iron Maw; Smoke Carnival
AssassinReaperFinal Hour; Reaping Moon; Death’s Veil
Beast TamerBeastlordStampede; Primal Maw; Alpha’s Howl
ClericSeraphHeaven Falls; Seraph’s Grace; Divine Lance
HexerDoomcallerEnd of Days; Chains of Oblivion; Eclipse
SummonerArchonLegion Gate; Dragon Gate; Behemoth Pact
MonkTranscendentTen Thousand Palms; Palm of Heaven; Nirvana
BrawlerUndisputedTitle Fight; Main Event; Undisputed
OniShuraDemon Gate; Demon Lord’s Maw; Blood Pact
MinstrelSongweaverSymphony of Stars; Celestial Choir; Supernova Solo
SirenBansheeDeath Wail; Soul Rend; Lament of Tides
PianistVirtuosoMeteor Concerto; Final Crescendo; Nocturne
RangerStormhawkHawkstorm; Talon of the Storm; Eye of the Storm
DeadeyeGodshotOrbital Shot; Bullet Storm; Dead Calm
CorsairDread CaptainGhost Armada; Flagship Ram; Rum and Glory

Separate awakening from the later skill unlocks

Using the corresponding Ultra Sigil awakens the hero and teaches the first Ultra skill. Ultra Tomes then teach skills II and III. A newly awakened hero therefore has its retained Super moves plus the initial Ultra skill, rather than every move listed in the directory.

The hero also receives the Awakened title. Ultra attacks never miss, but that property does not remove the need to manage resources or survive the enemy's turn. Keep the rest of the kit useful while working toward the later Tomes.

Plan around the family you already own

A Cleric's Ultra is Seraph; an Assassin's is Reaper. If a different Ultra interests you, review its base and Super family before building another hero around it. A matching Sigil is the item requirement for an existing branch, not a way to jump freely between branches.

Sigils and Tomes are rare world drops. Treat an item you obtain as a specific progression opportunity, and read the item against your current Super before using it. This roster makes the correspondence clear without promising a particular boss, chest, or drop percentage.

Next step

Pixel Lineage: How to Unlock a Super ClassReach The Dungeon, select a Trainer’s Shrine, choose a permanent Super branch, and follow the first, level-10, and level-14 move unlocks.

Related reading

Pixel Lineage: How to Choose a Base Class

Choose a class by solo survival, party healing, attack style, and skill costs, then consider the permanent branches ahead.

Pixel Lineage: Classes Guide: Bases and Evolution Paths

Compare six base classes, their weapons and passives, then follow the permanent Super and matching Ultra evolution paths.

Pixel Lineage: Races Guide: Passives and Roll Chances

Browse thirteen races, compare their passive effects and listed probabilities, and understand health bonuses and healing triggers.

Pixel Lineage: Race Rerolls: Spins and Keep Decisions

Learn where race spins come from, compare passive fit with rare-roll chances, and choose a sensible stopping point before rerolling.