Pixel Lineage: Ultra Classes and Matching Super Branches
Match eighteen Super branches to their Ultra forms, see the skill sequence, and understand the awakening bonus and later Tome unlocks.
Every Pixel Lineage Super branch has a matching Ultra class. Awakening adds 25% Attack, Magic and maximum HP while keeping your Super moves, so the Ultra roster continues a build you already chose instead of offering eighteen interchangeable destinations.
This gameplay video shows the interface and turn-based rhythm that the following choices use.
Match the Ultra to its Super branch
Use the left column to identify your existing Super. The rightmost column lists the Ultra skills in their sequence; it is a kit directory, not a damage ranking or a list of guaranteed drops.
| Existing Super | Ultra form | Ultra skills I, II and III |
|---|---|---|
| Berserk | Bloodreaver | Red Apocalypse; Executioner’s Moon; Crimson Frenzy |
| Sentinel | Aegis | Judgment Wall; Bastion of Heaven; Heaven’s Lance |
| Greatsword | Worldcleaver | Sky Splitter; Horizon Break; Titan’s Rampart |
| Rogue | Shadowbroker | Thousand Traps; Iron Maw; Smoke Carnival |
| Assassin | Reaper | Final Hour; Reaping Moon; Death’s Veil |
| Beast Tamer | Beastlord | Stampede; Primal Maw; Alpha’s Howl |
| Cleric | Seraph | Heaven Falls; Seraph’s Grace; Divine Lance |
| Hexer | Doomcaller | End of Days; Chains of Oblivion; Eclipse |
| Summoner | Archon | Legion Gate; Dragon Gate; Behemoth Pact |
| Monk | Transcendent | Ten Thousand Palms; Palm of Heaven; Nirvana |
| Brawler | Undisputed | Title Fight; Main Event; Undisputed |
| Oni | Shura | Demon Gate; Demon Lord’s Maw; Blood Pact |
| Minstrel | Songweaver | Symphony of Stars; Celestial Choir; Supernova Solo |
| Siren | Banshee | Death Wail; Soul Rend; Lament of Tides |
| Pianist | Virtuoso | Meteor Concerto; Final Crescendo; Nocturne |
| Ranger | Stormhawk | Hawkstorm; Talon of the Storm; Eye of the Storm |
| Deadeye | Godshot | Orbital Shot; Bullet Storm; Dead Calm |
| Corsair | Dread Captain | Ghost Armada; Flagship Ram; Rum and Glory |
Separate awakening from the later skill unlocks
Using the corresponding Ultra Sigil awakens the hero and teaches the first Ultra skill. Ultra Tomes then teach skills II and III. A newly awakened hero therefore has its retained Super moves plus the initial Ultra skill, rather than every move listed in the directory.
The hero also receives the Awakened title. Ultra attacks never miss, but that property does not remove the need to manage resources or survive the enemy's turn. Keep the rest of the kit useful while working toward the later Tomes.
Plan around the family you already own
A Cleric's Ultra is Seraph; an Assassin's is Reaper. If a different Ultra interests you, review its base and Super family before building another hero around it. A matching Sigil is the item requirement for an existing branch, not a way to jump freely between branches.
Sigils and Tomes are rare world drops. Treat an item you obtain as a specific progression opportunity, and read the item against your current Super before using it. This roster makes the correspondence clear without promising a particular boss, chest, or drop percentage.